So, I worked on another character piece since I was already in cartoon mode from doing Patric Star from the Spongebob Squarepants cartoon (in my previous post). Plus, this is only my second attempt at character creation but, my 1st character with "human like" characteristics.
I decided that I would model him in Maya and ZBrush so I could work with ZBrush's new hard surface sculpting brushes and the GoZ functionality which came in useful several times for small adjustments. I envisioned the process going a bit more smoother but it turn's out that being a "perfectionist" doesn't help when you want something perfectly smooth. Especially, when you are pushing and pulling millions of poly faces around! :)~
All in all the final model came out exactly how I had imagined it! I couldn't be happier! Hope you enjoy it as well!
I decided that I would model him in Maya and ZBrush so I could work with ZBrush's new hard surface sculpting brushes and the GoZ functionality which came in useful several times for small adjustments. I envisioned the process going a bit more smoother but it turn's out that being a "perfectionist" doesn't help when you want something perfectly smooth. Especially, when you are pushing and pulling millions of poly faces around! :)~
All in all the final model came out exactly how I had imagined it! I couldn't be happier! Hope you enjoy it as well!